#include "BsScriptGUIListBox.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoMethod.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIListBox.h" #include "BsGUIOptions.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIListBox::OnSelectionChangedThunkDef ScriptGUIListBox::onSelectionChangedThunk; ScriptGUIListBox::ScriptGUIListBox(MonoObject* instance, GUIListBox* listBox) :TScriptGUIElement(instance, listBox) { } void ScriptGUIListBox::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIListBox::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetElements", &ScriptGUIListBox::internal_setElements); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIListBox::internal_setTint); metaData.scriptClass->addInternalCall("Internal_SelectElement", &ScriptGUIListBox::internal_selectElement); metaData.scriptClass->addInternalCall("Internal_DeselectElement", &ScriptGUIListBox::internal_deselectElement); metaData.scriptClass->addInternalCall("Internal_GetElementStates", &ScriptGUIListBox::internal_getElementStates); metaData.scriptClass->addInternalCall("Internal_SetElementStates", &ScriptGUIListBox::internal_setElementStates); onSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("DoOnSelectionChanged", 1)->getThunk(); } void ScriptGUIListBox::internal_createInstance(MonoObject* instance, MonoArray* elements, bool multiselect, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 optionsArrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < optionsArrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); UINT32 elementsArrayLen = (UINT32)mono_array_length(elements); Vector nativeElements; for(UINT32 i = 0; i < elementsArrayLen; i++) { MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i); if(stringManaged == nullptr) nativeElements.push_back(HString::dummy()); else { ScriptHString* textScript = ScriptHString::toNative(stringManaged); nativeElements.push_back(textScript->getInternalValue()); } } GUIListBox* guiListBox = GUIListBox::create(nativeElements, multiselect, options, toString(MonoUtil::monoToWString(style))); guiListBox->onSelectionToggled.connect(std::bind(&ScriptGUIListBox::onSelectionChanged, instance, _1, _2)); ScriptGUIListBox* nativeInstance = new (bs_alloc()) ScriptGUIListBox(instance, guiListBox); } void ScriptGUIListBox::internal_setElements(ScriptGUIListBox* nativeInstance, MonoArray* elements) { UINT32 elementsArrayLen = (UINT32)mono_array_length(elements); Vector nativeElements; for(UINT32 i = 0; i < elementsArrayLen; i++) { MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i); if(stringManaged == nullptr) nativeElements.push_back(HString::dummy()); else { ScriptHString* textScript = ScriptHString::toNative(stringManaged); nativeElements.push_back(textScript->getInternalValue()); } } GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); listBox->setElements(nativeElements); } void ScriptGUIListBox::internal_setTint(ScriptGUIListBox* nativeInstance, Color color) { GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); listBox->setTint(color); } void ScriptGUIListBox::internal_selectElement(ScriptGUIListBox* nativeInstance, int idx) { GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); listBox->selectElement(idx); } void ScriptGUIListBox::internal_deselectElement(ScriptGUIListBox* nativeInstance, int idx) { GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); listBox->deselectElement(idx); } MonoArray* ScriptGUIListBox::internal_getElementStates(ScriptGUIListBox* nativeInstance) { GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); const Vector& states = listBox->getElementStates(); UINT32 numElements = (UINT32)states.size(); ScriptArray outStates = ScriptArray::create(numElements); for (UINT32 i = 0; i < numElements; i++) outStates.set(i, states[i]); return outStates.getInternal(); } void ScriptGUIListBox::internal_setElementStates(ScriptGUIListBox* nativeInstance, MonoArray* monoStates) { if (monoStates == nullptr) return; ScriptArray inStates(monoStates); UINT32 numElements = inStates.size(); Vector states(numElements); for (UINT32 i = 0; i < numElements; i++) states[i] = inStates.get(i); GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement(); listBox->setElementStates(states); } void ScriptGUIListBox::onSelectionChanged(MonoObject* instance, UINT32 index, bool enabled) { MonoUtil::invokeThunk(onSelectionChangedThunk, instance, index); } }