#include "BsScriptShaderInclude.h" #include "BsMonoManager.h" namespace BansheeEngine { ScriptShaderInclude::ScriptShaderInclude(MonoObject* instance, const HShaderInclude& shaderInclude) :TScriptResource(instance, shaderInclude) { } void ScriptShaderInclude::initRuntimeData() { } MonoObject* ScriptShaderInclude::createInstance() { return metaData.scriptClass->createInstance(); } }