#pragma once #include "BsCorePrerequisites.h" namespace BansheeEngine { /** * @brief Describes operation that will be used for rendering a certain * set of vertices. */ enum DrawOperationType { DOT_POINT_LIST = 1, DOT_LINE_LIST = 2, DOT_LINE_STRIP = 3, DOT_TRIANGLE_LIST = 4, DOT_TRIANGLE_STRIP = 5, DOT_TRIANGLE_FAN = 6 }; /** * @brief Converts the number of vertices to number of primitives * based on the specified draw operation. */ UINT32 BS_CORE_EXPORT vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount); }