#pragma once #include "BsD3D9Prerequisites.h" #include "BsD3D9Resource.h" #include "BsRenderTexture.h" namespace BansheeEngine { class D3D9RenderTexture; /** * @brief DirectX 9 implementation of a render texture. * * @note Core thread only. */ class BS_D3D9_EXPORT D3D9RenderTextureCore : public RenderTextureCore, public D3D9Resource { public: D3D9RenderTextureCore(const RENDER_TEXTURE_CORE_DESC& desc); virtual ~D3D9RenderTextureCore(); /** * @copydoc RenderTextureCore::getCustomAttribute */ virtual void getCustomAttribute(const String& name, void* pData) const; /** * @copydoc D3D9Resource::notifyOnDeviceCreate */ virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceDestroy */ virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceLost */ virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceReset */ virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device); protected: friend class D3D9RenderTexture; /** * @copydoc CoreObjectCore::initialize */ virtual void initialize(); /** * @brief Initializes the internal color and depth surfaces. */ void initializeSurfaces(); /** * @brief Releases the internal color and depth surfaces. */ void releaseSurfaces(); /** * @copydoc RenderTextureCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const { return mProperties; } protected: IDirect3DSurface9* mDX9ColorSurface; IDirect3DSurface9* mDX9DepthStencilSurface; bool mIsBindableToShader; RenderTextureProperties mProperties; }; /** * @brief DirectX 9 implementation of a render texture. * * @note Sim thread only. */ class D3D9RenderTexture : public RenderTexture { public: virtual ~D3D9RenderTexture() { } protected: friend class D3D9TextureManager; D3D9RenderTexture(const RENDER_TEXTURE_DESC& desc); /** * @copydoc RenderTexture::getProperties */ const RenderTargetProperties& getPropertiesInternal() const { return mProperties; } RenderTextureProperties mProperties; }; }