#include "BsGUIFloatField.h" #include "BsGUILayout.h" #include "BsGUILabel.h" #include "BsGUIInputBox.h" #include "BsGUISpace.h" #include "BsBuiltinResources.h" #include "BsCGUIWidget.h" #include "BsGUIMouseEvent.h" #include "BsCursor.h" #include "BsCGUIWidget.h" #include "BsViewport.h" #include "BsCmdInputFieldValueChange.h" #include using namespace std::placeholders; namespace BansheeEngine { const float GUIFloatField::DRAG_SPEED = 0.05f; GUIFloatField::GUIFloatField(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel) :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel), mInputBox(nullptr), mIsDragging(false), mLastDragPos(0), mHasInputFocus(false), mValue(0.0f), mMinValue(std::numeric_limits::lowest()), mMaxValue(std::numeric_limits::max()) { mInputBox = GUIInputBox::create(false, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(getInputStyleType())); mInputBox->setFilter(&GUIFloatField::floatFilter); mInputBox->onValueChanged.connect(std::bind((void(GUIFloatField::*)(const WString&))&GUIFloatField::valueChanged, this, _1)); mInputBox->onFocusGained.connect(std::bind(&GUIFloatField::focusGained, this)); mInputBox->onFocusLost.connect(std::bind(&GUIFloatField::focusLost, this)); mLayout->addElement(mInputBox); setValue(0); mInputBox->setText(L"0"); } GUIFloatField::~GUIFloatField() { } bool GUIFloatField::_hasCustomCursor(const Vector2I position, CursorType& type) const { if (!_isDisabled()) { Rect2I draggableArea; if (mLabel != nullptr) draggableArea = mLabel->_getLayoutData().area; if (draggableArea.contains(position)) { type = CursorType::ArrowLeftRight; return true; } } return false; } bool GUIFloatField::_mouseEvent(const GUIMouseEvent& event) { GUIElementContainer::_mouseEvent(event); Rect2I draggableArea; if(mLabel != nullptr) draggableArea = mLabel->_getLayoutData().area; if(event.getType() == GUIMouseEventType::MouseDragStart) { if(draggableArea.contains(event.getDragStartPosition())) { mLastDragPos = event.getPosition().x; mIsDragging = true; } return true; } else if(event.getType() == GUIMouseEventType::MouseDrag) { if(mIsDragging) { INT32 xDiff = event.getPosition().x - mLastDragPos; INT32 jumpAmount = 0; if(event.getPosition().x < 0) { Vector2I cursorScreenPos = Cursor::instance().getScreenPosition(); cursorScreenPos.x += _getParentWidget()->getTarget()->getWidth(); jumpAmount = _getParentWidget()->getTarget()->getWidth(); Cursor::instance().setScreenPosition(cursorScreenPos); } else if(event.getPosition().x >= _getParentWidget()->getTarget()->getWidth()) { Vector2I cursorScreenPos = Cursor::instance().getScreenPosition(); cursorScreenPos.x -= _getParentWidget()->getTarget()->getWidth(); jumpAmount = -_getParentWidget()->getTarget()->getWidth(); Cursor::instance().setScreenPosition(cursorScreenPos); } float oldValue = getValue(); float newValue = oldValue + xDiff * DRAG_SPEED; mLastDragPos = event.getPosition().x + jumpAmount; if (oldValue != newValue) { setValue(newValue); valueChanged(newValue); } } return true; } else if(event.getType() == GUIMouseEventType::MouseDragEnd) { mIsDragging = false; return true; } return false; } void GUIFloatField::setValue(float value) { mValue = Math::clamp(value, mMinValue, mMaxValue); // Only update with new value if it actually changed, otherwise // problems can occur when user types in "0." and the field // updates back to "0" effectively making "." unusable float curValue = parseFloat(mInputBox->getText()); if (mValue != curValue) mInputBox->setText(toWString(mValue)); } void GUIFloatField::setRange(float min, float max) { mMinValue = min; mMaxValue = max; } void GUIFloatField::setTint(const Color& color) { if (mLabel != nullptr) mLabel->setTint(color); mInputBox->setTint(color); } void GUIFloatField::updateClippedBounds() { mClippedBounds = mLayoutData.area; } const String& GUIFloatField::getGUITypeName() { static String typeName = "GUIFloatField"; return typeName; } const String& GUIFloatField::getInputStyleType() { static String LABEL_STYLE_TYPE = "EditorFieldInput"; return LABEL_STYLE_TYPE; } void GUIFloatField::styleUpdated() { if (mLabel != nullptr) mLabel->setStyle(getSubStyleName(getLabelStyleType())); mInputBox->setStyle(getSubStyleName(getInputStyleType())); } void GUIFloatField::valueChanged(const WString& newValue) { valueChanged(parseFloat(newValue)); } void GUIFloatField::valueChanged(float newValue) { CmdInputFieldValueChange::execute(this, newValue); if (!onValueChanged.empty()) onValueChanged(newValue); } void GUIFloatField::focusGained() { UndoRedo::instance().pushGroup("InputBox"); mHasInputFocus = true; } void GUIFloatField::focusLost() { UndoRedo::instance().popGroup("InputBox"); mHasInputFocus = false; } bool GUIFloatField::floatFilter(const WString& str) { return std::regex_match(str, std::wregex(L"-?(\\d+(\\.\\d*)?)?")); } }