#include "BsFBXPrerequisites.h" #include "BsFBXImporter.h" #include "BsImporter.h" namespace BansheeEngine { /** * @brief Returns a name of the plugin. */ extern "C" BS_FBX_EXPORT const String& getPluginName() { static String pluginName = "FBXImporter"; return pluginName; } /** * @brief Entry point to the plugin. Called by the engine when the plugin is loaded. */ extern "C" BS_FBX_EXPORT void* loadPlugin() { FBXImporter* importer = bs_new(); Importer::instance()._registerAssetImporter(importer); return nullptr; } }