#include "BsMonoAssembly.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoUtil.h" #include "BsException.h" #include #include namespace BansheeEngine { inline size_t MonoAssembly::ClassId::Hash::operator()(const MonoAssembly::ClassId& v) const { size_t genInstanceAddr = (size_t)v.genericInstance; size_t seed = 0; hash_combine(seed, v.namespaceName); hash_combine(seed, v.name); hash_combine(seed, genInstanceAddr); return seed; } inline bool MonoAssembly::ClassId::Equals::operator()(const MonoAssembly::ClassId& a, const MonoAssembly::ClassId& b) const { return a.name == b.name && a.namespaceName == b.namespaceName && a.genericInstance == b.genericInstance; } MonoAssembly::ClassId::ClassId(const String& namespaceName, String name, ::MonoClass* genericInstance) :namespaceName(namespaceName), name(name), genericInstance(genericInstance) { } MonoAssembly::MonoAssembly(const String& path, const String& name) :mIsLoaded(false), mMonoImage(nullptr), mMonoAssembly(nullptr), mIsDependency(false), mHaveCachedClassList(false), mPath(path), mName(name) { } MonoAssembly::~MonoAssembly() { unload(); } void MonoAssembly::load(MonoDomain* domain) { if (mIsLoaded) unload(); ::MonoAssembly* monoAssembly = mono_domain_assembly_open(domain, mPath.c_str()); if(monoAssembly == nullptr) { BS_EXCEPT(InvalidParametersException, "Cannot load Mono assembly: " + mPath); } mMonoAssembly = monoAssembly; mMonoImage = mono_assembly_get_image(mMonoAssembly); if(mMonoImage == nullptr) { BS_EXCEPT(InvalidParametersException, "Cannot get script assembly image."); } mono_jit_exec(domain, monoAssembly, 0, nullptr); mIsLoaded = true; mIsDependency = false; } void MonoAssembly::loadFromImage(MonoImage* image) { ::MonoAssembly* monoAssembly = mono_image_get_assembly(image); if(monoAssembly == nullptr) { BS_EXCEPT(InvalidParametersException, "Cannot get assembly from image."); } mMonoAssembly = monoAssembly; mMonoImage = image; mIsLoaded = true; mIsDependency = true; } void MonoAssembly::unload() { if(!mIsLoaded) return; for(auto& entry : mClassesByRaw) bs_delete(entry.second); mClasses.clear(); mClassesByRaw.clear(); mCachedClassList.clear(); if(mMonoImage != nullptr && !mIsDependency) { // Note: I used to call mono_image_close and mono_assembly_close here but those // didn't seem to be necessary and were just crashing the program. mMonoImage = nullptr; } mIsLoaded = false; mIsDependency = false; mMonoAssembly = nullptr; mHaveCachedClassList = false; } void MonoAssembly::invoke(const String& functionName) { MonoMethodDesc* methodDesc = mono_method_desc_new(functionName.c_str(), false); if(methodDesc != nullptr) { ::MonoMethod* entry = mono_method_desc_search_in_image(methodDesc, mMonoImage); if(entry != nullptr) { MonoObject* exception = nullptr; mono_runtime_invoke(entry, nullptr, nullptr, &exception); MonoUtil::throwIfException(exception); } } } MonoClass* MonoAssembly::getClass(const String& namespaceName, const String& name) const { if(!mIsLoaded) BS_EXCEPT(InvalidStateException, "Trying to use an unloaded assembly."); MonoAssembly::ClassId classId(namespaceName, name); auto iterFind = mClasses.find(classId); if(iterFind != mClasses.end()) return iterFind->second; ::MonoClass* monoClass = mono_class_from_name(mMonoImage, namespaceName.c_str(), name.c_str()); if(monoClass == nullptr) return nullptr; MonoClass* newClass = new (bs_alloc()) MonoClass(namespaceName, name, monoClass, this); mClasses[classId] = newClass; mClassesByRaw[monoClass] = newClass; return newClass; } MonoClass* MonoAssembly::getClass(::MonoClass* rawMonoClass) const { if(!mIsLoaded) BS_EXCEPT(InvalidStateException, "Trying to use an unloaded assembly."); if(rawMonoClass == nullptr) return nullptr; auto iterFind = mClassesByRaw.find(rawMonoClass); if(iterFind != mClassesByRaw.end()) return iterFind->second; String ns; String typeName; MonoUtil::getClassName(rawMonoClass, ns, typeName); MonoClass* newClass = new (bs_alloc()) MonoClass(ns, typeName, rawMonoClass, this); mClassesByRaw[rawMonoClass] = newClass; if(!isGenericClass(typeName)) // No point in referencing generic types by name as all instances share it { MonoAssembly::ClassId classId(ns, typeName); mClasses[classId] = newClass; } return newClass; } MonoClass* MonoAssembly::getClass(const String& ns, const String& typeName, ::MonoClass* rawMonoClass) const { if (!mIsLoaded) BS_EXCEPT(InvalidStateException, "Trying to use an unloaded assembly."); if (rawMonoClass == nullptr) return nullptr; auto iterFind = mClassesByRaw.find(rawMonoClass); if (iterFind != mClassesByRaw.end()) return iterFind->second; MonoClass* newClass = new (bs_alloc()) MonoClass(ns, typeName, rawMonoClass, this); mClassesByRaw[rawMonoClass] = newClass; if (!isGenericClass(typeName)) // No point in referencing generic types by name as all instances share it { MonoAssembly::ClassId classId(ns, typeName); mClasses[classId] = newClass; } return newClass; } const Vector& MonoAssembly::getAllClasses() const { if(mHaveCachedClassList) return mCachedClassList; mCachedClassList.clear(); Stack todo; int numRows = mono_image_get_table_rows (mMonoImage, MONO_TABLE_TYPEDEF); for(int i = 1; i < numRows; i++) // Skip Module { ::MonoClass* monoClass = mono_class_get (mMonoImage, (i + 1) | MONO_TOKEN_TYPE_DEF); String ns; String type; MonoUtil::getClassName(monoClass, ns, type); MonoClass* curClass = getClass(ns, type); if (curClass != nullptr) { // Get nested types if it has any todo.push(curClass); while (!todo.empty()) { MonoClass* curNestedClass = todo.top(); todo.pop(); void* iter = nullptr; do { ::MonoClass* rawNestedClass = rawNestedClass = mono_class_get_nested_types(curNestedClass->_getInternalClass(), &iter); if (rawNestedClass == nullptr) break; String nestedType = curNestedClass->getTypeName() + "+" + mono_class_get_name(rawNestedClass); MonoClass* nestedClass = getClass(ns, nestedType, rawNestedClass); if (nestedClass != nullptr) { mCachedClassList.push_back(nestedClass); todo.push(nestedClass); } } while (true); } mCachedClassList.push_back(curClass); } } mHaveCachedClassList = true; return mCachedClassList; } bool MonoAssembly::isGenericClass(const String& name) const { // By CIL convention generic classes have ` separating their name and // number of generic parameters auto iterFind = std::find(name.rbegin(), name.rend(), '`'); return iterFind != name.rend(); } }