#pragma once #include "BsSLPrerequisites.h" #include "BsSpecificImporter.h" namespace BansheeEngine { /** * @brief Importer using for importing a shader written using the BSL syntax. * Shader files are plain text files ending with ".bsl" extension. */ class BS_SL_EXPORT SLImporter : public SpecificImporter { public: SLImporter(); virtual ~SLImporter(); /** @copydoc SpecificImporter::isExtensionSupported */ virtual bool isExtensionSupported(const WString& ext) const; /** @copydoc SpecificImporter::isMagicNumberSupported */ virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const; /** @copydoc SpecificImporter::import */ virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions); }; }