#pragma once #define BS_AUTO_MUTEX_NAME mutex #include #include #include #include #include "BsSpinLock.h" #define BS_AUTO_MUTEX mutable std::mutex BS_AUTO_MUTEX_NAME; #define BS_LOCK_AUTO_MUTEX std::unique_lock bsAutoMutexLock(BS_AUTO_MUTEX_NAME); #define BS_MUTEX(name) mutable std::mutex name; #define BS_STATIC_MUTEX(name) static std::mutex name; #define BS_STATIC_MUTEX_INSTANCE(name) std::mutex name; #define BS_STATIC_MUTEX_CLASS_INSTANCE(name, classTypeName) std::mutex classTypeName##::name; #define BS_LOCK_MUTEX(name) std::unique_lock bsnameLock(name); #define BS_LOCK_MUTEX_NAMED(mutexName, lockName) std::unique_lock lockName(mutexName); #define BS_LOCK_TYPE std::unique_lock // like BS_AUTO_MUTEX but mutex held by pointer #define BS_AUTO_SHARED_MUTEX mutable std::mutex *BS_AUTO_MUTEX_NAME; #define BS_LOCK_AUTO_SHARED_MUTEX assert(BS_AUTO_MUTEX_NAME); std::lock_guard bsAutoMutexLock(*BS_AUTO_MUTEX_NAME); #define BS_COPY_AUTO_SHARED_MUTEX(from) assert(!BS_AUTO_MUTEX_NAME); BS_AUTO_MUTEX_NAME = from; #define BS_SET_AUTO_SHARED_MUTEX_NULL BS_AUTO_MUTEX_NAME = 0; #define BS_MUTEX_CONDITIONAL(mutex) if (mutex) #define BS_THREAD_SYNCHRONISER(sync) std::condition_variable sync; #define BS_STATIC_THREAD_SYNCHRONISER(sync) static std::condition_variable sync; #define BS_STATIC_THREAD_SYNCHRONISER_CLASS_INSTANCE(sync, classTypeName) std::condition_variable classTypeName##::sync; #define BS_THREAD_WAIT(sync, mutex, lock) sync.wait(lock); #define BS_THREAD_NOTIFY_ONE(sync) sync.notify_one(); #define BS_THREAD_NOTIFY_ALL(sync) sync.notify_all(); #define BS_THREAD_JOIN(thread) thread.join(); // Recursive mutex #define BS_RECURSIVE_MUTEX(name) mutable std::recursive_mutex name #define BS_LOCK_RECURSIVE_MUTEX(name) std::unique_lock cmnameLock(name); // Read-write mutex #define BS_RW_MUTEX(name) mutable std::mutex name #define BS_LOCK_RW_MUTEX_READ(name) std::unique_lock cmnameLock(name) #define BS_LOCK_RW_MUTEX_WRITE(name) std::unique_lock cmnameLock(name) // Thread objects and related functions #define BS_THREAD_TYPE std::thread #define BS_THREAD_CREATE(name, worker) std::thread* name = new (BansheeEngine::MemoryAllocator::allocate(sizeof(std::thread))) std::thread(worker); #define BS_THREAD_DESTROY(name) BansheeEngine::bs_delete(name); #define BS_THREAD_HARDWARE_CONCURRENCY std::thread::hardware_concurrency() #define BS_THREAD_CURRENT_ID std::this_thread::get_id() #define BS_THREAD_ID_TYPE std::thread::id #define BS_DEFER_LOCK std::defer_lock #define BS_THREAD_WORKER_INHERIT // Utility #define BS_THREAD_SLEEP(ms) std::this_thread::sleep_for(std::chrono::milliseconds(ms)); using Mutex = std::mutex; using RecursiveMutex = std::recursive_mutex; using Signal = std::condition_variable; using Thread = std::thread; template using Lock = std::unique_lock; template using RecursiveLock = std::unique_lock;