using System.Runtime.CompilerServices;
using BansheeEngine;
namespace BansheeEditor
{
///
/// Provides functionality for drawing gizmos. This class should only be used in methods defined with
/// attribute.
///
public class Gizmos
{
///
/// Determines the color that will be used on any following draw method.
///
public static Color Color
{
get
{
Color value;
Internal_GetColor(out value);
return value;
}
set
{
Internal_SetColor(value);
}
}
///
/// Determines the world transform that will be applied to any following draw method.
///
public static Matrix4 Transform
{
get
{
Matrix4 value;
Internal_GetTransform(out value);
return value;
}
set
{
Internal_SetTransform(value);
}
}
///
/// Draws an axis aligned solid cube.
///
/// World coordinates of the center of the cube.
/// Extents defining the half-size of the cube in each dimension.
public static void DrawCube(Vector3 position, Vector3 extents)
{
Internal_DrawCube(position, extents);
}
///
/// Draws a solid sphere.
///
/// World coordinates of the center of the sphere.
/// Sphere radius.
public static void DrawSphere(Vector3 position, float radius)
{
Internal_DrawSphere(position, radius);
}
///
/// Draws an axis aligned wireframe cube.
///
/// World coordinates of the center of the cube.
/// Extents defining the half-size of the cube in each dimension.
public static void DrawWireCube(Vector3 position, Vector3 extents)
{
Internal_DrawWireCube(position, extents);
}
///
/// Draws a wireframe sphere.
///
/// World coordinates of the center of the sphere.
/// Sphere radius.
public static void DrawWireSphere(Vector3 position, float radius)
{
Internal_DrawWireSphere(position, radius);
}
///
/// Draws a 3D line.
///
/// Starting point for the line.
/// Ending point for the line.
public static void DrawLine(Vector3 start, Vector3 end)
{
Internal_DrawLine(start, end);
}
///
/// Draws a wireframe camera frustum.
///
/// Origin of the frustum (place where the camera origin would normally be).
/// Aspect radio (width/height).
/// Horizontal field of view.
/// Distance from the origin to the near plane.
/// Distance from the origin to the far plane.
public static void DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far)
{
Internal_DrawFrustum(position, aspect, FOV, near, far);
}
///
/// Draws a texture as a camera-facing quad at a specific position.
///
/// World position of the center of the quad the texture will be drawn on.
/// Texture to draw.
/// If true the icon will remain consistent size regardless of distance from camera.
/// If false normal perspective foreshortening effect will occurr.
public static void DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale)
{
Internal_DrawIcon(position, image, fixedScale);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetColor(Color color);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetColor(out Color color);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTransform(Matrix4 transform);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetTransform(out Matrix4 transform);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawCube(Vector3 position, Vector3 extents);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawSphere(Vector3 position, float radius);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawWireCube(Vector3 position, Vector3 extents);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawWireSphere(Vector3 position, float radius);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawLine(Vector3 start, Vector3 end);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale);
}
}