using System.Runtime.CompilerServices; using BansheeEngine; namespace BansheeEditor { /// /// Contains various method that can be used for drawing handles. These methods should only be called from /// method or its overrides. /// public sealed class HandleDrawing { /// /// Determines the color that will be used on any following draw method. /// public static Color Color { set { Internal_SetColor(value); } } /// /// Determines the world transform that will be applied to any following draw method. /// public static Matrix4 Transform { set { Internal_SetTransform(value); } } /// /// Draws an axis aligned solid cube. /// /// World coordinates of the center of the cube. /// Extents defining the half-size of the cube in each dimension. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawCube(Vector3 position, Vector3 extents, float size = 1.0f) { Internal_DrawCube(position, extents, size); } /// /// Draws a solid sphere. /// /// World coordinates of the center of the sphere. /// Sphere radius. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawSphere(Vector3 position, float radius, float size = 1.0f) { Internal_DrawSphere(position, radius, size); } /// /// Draws an axis aligned wireframe cube. /// /// World coordinates of the center of the cube. /// Extents defining the half-size of the cube in each dimension. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireCube(Vector3 position, Vector3 extents, float size = 1.0f) { Internal_DrawWireCube(position, extents, size); } /// /// Draws a wireframe sphere. /// /// World coordinates of the center of the sphere. /// Sphere radius. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireSphere(Vector3 position, float radius, float size = 1.0f) { Internal_DrawWireSphere(position, radius, size); } /// /// Draws a solid cone. /// /// Location of the cone base (center of the cone disc). /// Normal pointing from the base to the cone point. /// Distance from the origin to the cone point. /// Radius of the cone disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawCone(Vector3 coneBase, Vector3 normal, float height, float radius, float size = 1.0f) { Internal_DrawCone(coneBase, normal, height, radius, size); } /// /// Draws a 3D line. /// /// Starting point for the line. /// Ending point for the line. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawLine(Vector3 start, Vector3 end, float size = 1.0f) { Internal_DrawLine(start, end, size); } /// /// Draws a solid double-sided disc. /// /// Center of the disc. /// Normal towards which to orient the disc. /// Radius of the disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawDisc(Vector3 position, Vector3 normal, float radius, float size = 1.0f) { Internal_DrawDisc(position, normal, radius, size); } /// /// Draws a wireframe disc. /// /// Center of the disc. /// Normal towards which to orient the disc. /// Radius of the disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireDisc(Vector3 position, Vector3 normal, float radius, float size = 1.0f) { Internal_DrawWireDisc(position, normal, radius, size); } /// /// Draws a solid double-sided arc. /// /// Center of the disc out of which the arc is cut out of. /// Normal towards which to orient the arc. /// Radius of the disc out of which the arc is cut out of. /// Angle at which the arc starts. /// Length of the arc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size = 1.0f) { Internal_DrawArc(position, normal, radius, startAngle, amountAngle, size); } /// /// Draws a wireframe arc. /// /// Center of the disc out of which the arc is cut out of. /// Normal towards which to orient the arc. /// Radius of the disc out of which the arc is cut out of. /// Angle at which the arc starts. /// Length of the arc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size = 1.0f) { Internal_DrawWireArc(position, normal, radius, startAngle, amountAngle, size); } /// /// Draws a single-sided rectangle in 3D. /// /// Determines the position, orientation and size of the rectangle. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawRect(Rect3 area, float size = 1.0f) { Internal_DrawRect(area.Center, area.AxisHorz, area.AxisVert, area.ExtentHorz, area.ExtentVert, size); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetColor(Color color); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTransform(Matrix4 transform); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawCube(Vector3 position, Vector3 extents, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawSphere(Vector3 position, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireCube(Vector3 position, Vector3 extents, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireSphere(Vector3 position, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawCone(Vector3 coneBase, Vector3 normal, float height, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawLine(Vector3 start, Vector3 end, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawDisc(Vector3 position, Vector3 normal, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireDisc(Vector3 position, Vector3 normal, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawRect(Vector3 center, Vector3 axisH, Vector3 axisV, float extentH, float extentV, float size); } }