#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsGameResourceManager.h" namespace BansheeEngine { /** * @brief Handles loading of game resources when the editor is running. */ class BS_SCR_BED_EXPORT EditorResourceLoader : public IGameResourceLoader { public: /** * @copydoc IGameResourceLoader::load */ HResource load(const Path& path) const override; }; }