#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIResourceField. */ class BS_SCR_BED_EXPORT ScriptGUIResourceField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIResourceField") private: /** * @brief Triggered when the value in the native resource field changes. * * @param instance Managed GUIResourceField instance. * @param newValue UUID of the newly selected resource. */ static void onChanged(MonoObject* instance, const String& newUUID); /** * @brief Retrieves a managed instance of the specified native resource. * Will return null if one doesn't exist. */ static MonoObject* nativeToManagedResource(const HResource& instance); ScriptGUIResourceField(MonoObject* instance, GUIResourceField* resourceField); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIResourceField* nativeInstance, MonoObject** output); static void internal_setValue(ScriptGUIResourceField* nativeInstance, MonoObject* value); static void internal_setTint(ScriptGUIResourceField* nativeInstance, Color color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; }; }