#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIVector2Field. */ class BS_SCR_BED_EXPORT ScriptGUIVector2Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector2Field") private: /** * @brief Triggered when the value in the native vector field changes. * * @param instance Managed GUIVector2Field instance. * @param newValue New vector value. */ static void onChanged(MonoObject* instance, Vector2 newValue); ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output); static void internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value); static void internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector2Field* nativeInstance, Color color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector2, MonoException**); static OnChangedThunkDef onChangedThunk; }; }