#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIVector4Field. */ class BS_SCR_BED_EXPORT ScriptGUIVector4Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector4Field") private: /** * @brief Triggered when the value in the native vector field changes. * * @param instance Managed GUIVector4Field instance. * @param newValue New vector value. */ static void onChanged(MonoObject* instance, Vector4 newValue); ScriptGUIVector4Field(MonoObject* instance, GUIVector4Field* vector4Field); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector4Field* nativeInstance, Vector4* output); static void internal_setValue(ScriptGUIVector4Field* nativeInstance, Vector4 value); static void internal_hasInputFocus(ScriptGUIVector4Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector4Field* nativeInstance, Color color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector4, MonoException**); static OnChangedThunkDef onChangedThunk; }; }