#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsVector3.h" #include "BsMatrix4.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GizmoManager. */ class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Gizmos") private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_SetColor(Color color); static void internal_GetColor(Color* color); static void internal_SetTransform(Matrix4 transform); static void internal_GetTransform(Matrix4* transform); static void internal_DrawCube(Vector3 position, Vector3 extents); static void internal_DrawSphere(Vector3 position, float radius); static void internal_DrawWireCube(Vector3 position, Vector3 extents); static void internal_DrawWireSphere(Vector3 position, float radius); static void internal_DrawLine(Vector3 start, Vector3 end); static void internal_DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far); static void internal_DrawIcon(Vector3 position, MonoObject* image, bool fixedScale); }; }