#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsScriptHandleSlider.h" #include "BsHandleSliderLine.h" #include "BsVector3.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for HandleSliderLine. */ class BS_SCR_BED_EXPORT ScriptHandleSliderLine : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleSliderLine") protected: /** * @copydoc ScriptHandleSliderBase::getSlider */ virtual HandleSlider* getSlider() const override { return mSlider; } /** * @copydoc ScriptHandleSliderBase::getSlider */ virtual void destroyInternal() override; private: ScriptHandleSliderLine(MonoObject* instance, const Vector3& direction, float length, bool fixedScale); ~ScriptHandleSliderLine(); HandleSliderLine* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, Vector3 direction, float length, bool fixedScale); static void internal_GetDelta(ScriptHandleSliderLine* nativeInstance, float* value); }; }