#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsBuiltinResources.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for BuiltinResources. */ class BS_SCR_BE_EXPORT ScriptBuiltin : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Builtin") private: ScriptBuiltin(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_GetWhiteTexture(); static MonoObject* internal_GetDiffuseShader(); static MonoObject* internal_GetMesh(BuiltinMesh meshType); }; }