#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIFixedSpace. */ class BS_SCR_BE_EXPORT ScriptGUIFixedSpace : public TScriptGUIElementBase { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIFixedSpace") private: ScriptGUIFixedSpace(MonoObject* instance, GUIFixedSpace* fixedSpace); /** * @copydoc ScriptGUIElementBaseTBase::destroy */ void destroy() override; GUIFixedSpace* mFixedSpace; bool mIsDestroyed; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, UINT32 size); static void internal_setSize(ScriptGUIFixedSpace* nativeInstance, UINT32 size); }; }