#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUILabel. */ class BS_SCR_BE_EXPORT ScriptGUILabel : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILabel") private: ScriptGUILabel(MonoObject* instance, GUILabel* label); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions); static void internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content); static void internal_setTint(ScriptGUILabel* nativeInstance, Color color); }; }