#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUITexture.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIListBox. */ class BS_SCR_BE_EXPORT ScriptGUIListBox : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIListBox") private: ScriptGUIListBox(MonoObject* instance, GUIListBox* listBox); /** * @brief Triggered when the selected index in the native list box changes. */ static void onSelectionChanged(MonoObject* instance, UINT32 index, bool enabled); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoArray* elements, bool multiselect, MonoString* style, MonoArray* guiOptions); static void internal_setElements(ScriptGUIListBox* nativeInstance, MonoArray* elements); static void internal_setTint(ScriptGUIListBox* nativeInstance, Color color); static void internal_selectElement(ScriptGUIListBox* nativeInstance, int idx); static void internal_deselectElement(ScriptGUIListBox* nativeInstance, int idx); static MonoArray* internal_getElementStates(ScriptGUIListBox* nativeInstance); static void internal_setElementStates(ScriptGUIListBox* nativeInstance, MonoArray* states); typedef void (__stdcall *OnSelectionChangedThunkDef) (MonoObject*, UINT32, MonoException**); static OnSelectionChangedThunkDef onSelectionChangedThunk; }; }