#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIRenderTexture. */ class BS_SCR_BE_EXPORT ScriptGUIRenderTexture : public TScriptGUIElement < ScriptGUIRenderTexture > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIRenderTexture") private: ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, ScriptRenderTexture2D* texture, MonoString* style, MonoArray* guiOptions); static void internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture); static void internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color color); }; }