#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUISkin. */ class BS_SCR_BE_EXPORT ScriptGUISkin : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin") ScriptGUISkin(MonoObject* instance, const HGUISkin& skin); private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static bool internal_HasStyle(ScriptGUISkin* thisPtr, MonoString* name); static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name); static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style); static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name); static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr); }; }