using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Information describing a ParticleEmitterRectShape.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct ParticleRectShapeOptions
{
/// Extents of the rectangle.
public Vector2 extents;
}
/** @} */
}