using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Information describing a ParticleEmitterRectShape. [StructLayout(LayoutKind.Sequential), SerializeObject] public partial struct ParticleRectShapeOptions { /// Extents of the rectangle. public Vector2 extents; } /** @} */ }