using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Structure used for initializing a ParticleSize object.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct ParticleSizeOptions
{
/// Initializes the struct with default values.
public static ParticleSizeOptions Default()
{
ParticleSizeOptions value = new ParticleSizeOptions();
value.size = new FloatDistribution(1f);
value.size3D = null;
value.use3DSize = false;
return value;
}
///
/// Determines the uniform size of the particles evaluated over particle lifetime. Only used if 3D size is disabled.
///
public FloatDistribution size;
///
/// Determines the non-uniform size of the particles evaluated over particle lifetime. Only used if 3D size is enabled.
///
public Vector3Distribution size3D;
///
/// Determines should the size be evaluated uniformly for all dimensions, or evaluate each dimension with its own
/// distribution.
///
public bool use3DSize;
}
/** @} */
}