using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Types of collision modes that ParticleCollisions evolver can operate in. public enum ParticleCollisionMode { /// Particles will collide with a user-provided set of planes. Plane = 0, /// Particles will collide with physics colliders in the scene. World = 1 } /** @} */ }