using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
///
/// Particle emitter shape that emits particles from an axis aligned box. Particles can be emitted from box volume,
/// surface or edges. All particles have their normals set to positive Z direction.
///
public partial class ParticleEmitterBoxShape : ParticleEmitterShape
{
private ParticleEmitterBoxShape(bool __dummy0) { }
/// Creates a new particle emitter box shape.
public ParticleEmitterBoxShape(ParticleBoxShapeOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle emitter box shape.
public ParticleEmitterBoxShape()
{
Internal_create0(this);
}
/// Options describing the shape.
public ParticleBoxShapeOptions Options
{
get
{
ParticleBoxShapeOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleBoxShapeOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleBoxShapeOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleEmitterBoxShape managedInstance, ref ParticleBoxShapeOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleEmitterBoxShape managedInstance);
}
/** @} */
}