using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Particle emitter shape that emits particles from a line segment.
public partial class ParticleEmitterLineShape : ParticleEmitterShape
{
private ParticleEmitterLineShape(bool __dummy0) { }
/// Creates a new particle emitter edge shape.
public ParticleEmitterLineShape(ParticleLineShapeOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle emitter edge shape.
public ParticleEmitterLineShape()
{
Internal_create0(this);
}
/// Options describing the shape.
public ParticleLineShapeOptions Options
{
get
{
ParticleLineShapeOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleLineShapeOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleLineShapeOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleEmitterLineShape managedInstance, ref ParticleLineShapeOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleEmitterLineShape managedInstance);
}
/** @} */
}