using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Particle emitter shape that emits particles from the surface of a rectangle.
public partial class ParticleEmitterRectShape : ParticleEmitterShape
{
private ParticleEmitterRectShape(bool __dummy0) { }
/// Creates a new particle emitter rectangle shape.
public ParticleEmitterRectShape(ParticleRectShapeOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle emitter rectangle shape.
public ParticleEmitterRectShape()
{
Internal_create0(this);
}
/// Options describing the shape.
public ParticleRectShapeOptions Options
{
get
{
ParticleRectShapeOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleRectShapeOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleRectShapeOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleEmitterRectShape managedInstance, ref ParticleRectShapeOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleEmitterRectShape managedInstance);
}
/** @} */
}