using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// /// Base class from all emitter shapes. Emitter shapes determine the position and direction of newly created particles. /// public partial class ParticleEmitterShape : ScriptObject { private ParticleEmitterShape(bool __dummy0) { } protected ParticleEmitterShape() { } } /** @} */ }