using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
///
/// Particle emitter shape that emits particles from a sphere. Particles can be emitted from sphere surface, the entire
/// volume or a proportion of the volume depending on the thickness parameter. All particles will have normals pointing
/// outwards in a spherical direction.
///
public partial class ParticleEmitterSphereShape : ParticleEmitterShape
{
private ParticleEmitterSphereShape(bool __dummy0) { }
/// Creates a new particle emitter sphere shape.
public ParticleEmitterSphereShape(ParticleSphereShapeOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle emitter sphere shape.
public ParticleEmitterSphereShape()
{
Internal_create0(this);
}
/// Options describing the shape.
public ParticleSphereShapeOptions Options
{
get
{
ParticleSphereShapeOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleSphereShapeOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleSphereShapeOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleEmitterSphereShape managedInstance, ref ParticleSphereShapeOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleEmitterSphereShape managedInstance);
}
/** @} */
}