using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Applies an arbitrary force to the particles. public partial class ParticleForce : ParticleEvolver { private ParticleForce(bool __dummy0) { } /// Creates a new particle force evolver. public ParticleForce(ParticleForceOptions desc) { Internal_create(this, ref desc); } /// Creates a new particle force evolver. public ParticleForce() { Internal_create0(this); } /// Options describing the evolver. public ParticleForceOptions Options { get { ParticleForceOptions temp; Internal_getOptions(mCachedPtr, out temp); return temp; } set { Internal_setOptions(mCachedPtr, ref value); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleForceOptions options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleForceOptions __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create(ParticleForce managedInstance, ref ParticleForceOptions desc); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create0(ParticleForce managedInstance); } /** @} */ }