using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Applies gravity to the particles.
public partial class ParticleGravity : ParticleEvolver
{
private ParticleGravity(bool __dummy0) { }
/// Creates a new particle gravity evolver.
public ParticleGravity(ParticleGravityOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle gravity evolver.
public ParticleGravity()
{
Internal_create0(this);
}
/// Options describing the evolver.
public ParticleGravityOptions Options
{
get
{
ParticleGravityOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleGravityOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleGravityOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleGravity managedInstance, ref ParticleGravityOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleGravity managedInstance);
}
/** @} */
}