using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Applies gravity to the particles. public partial class ParticleGravity : ParticleEvolver { private ParticleGravity(bool __dummy0) { } /// Creates a new particle gravity evolver. public ParticleGravity(ParticleGravityOptions desc) { Internal_create(this, ref desc); } /// Creates a new particle gravity evolver. public ParticleGravity() { Internal_create0(this); } /// Options describing the evolver. public ParticleGravityOptions Options { get { ParticleGravityOptions temp; Internal_getOptions(mCachedPtr, out temp); return temp; } set { Internal_setOptions(mCachedPtr, ref value); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleGravityOptions options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleGravityOptions __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create(ParticleGravity managedInstance, ref ParticleGravityOptions desc); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create0(ParticleGravity managedInstance); } /** @} */ }