using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
///
/// Moves particles so that their sprites orbit their center according to the provided offset and rotation values.
///
public partial class ParticleOrbit : ParticleEvolver
{
private ParticleOrbit(bool __dummy0) { }
/// Creates a new particle orbit evolver.
public ParticleOrbit(ParticleOrbitOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle orbit evolver.
public ParticleOrbit()
{
Internal_create0(this);
}
/// Options describing the evolver.
public ParticleOrbitOptions Options
{
get
{
ParticleOrbitOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleOrbitOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleOrbitOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleOrbit managedInstance, ref ParticleOrbitOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleOrbit managedInstance);
}
/** @} */
}