using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Possible orientations when rendering billboard particles. public enum ParticleOrientation { /// Orient towards view (camera) plane. ViewPlane = 0, /// Orient towards view (camera) position. ViewPosition = 1, /// Orient with a user-provided plane. Plane = 2 } /** @} */ }