using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Possible orientations when rendering billboard particles.
public enum ParticleOrientation
{
/// Orient towards view (camera) plane.
ViewPlane = 0,
/// Orient towards view (camera) position.
ViewPosition = 1,
/// Orient with a user-provided plane.
Plane = 2
}
/** @} */
}