#pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" #include "../../../bsf/Source/Foundation/bsfCore/Localization/BsHString.h" namespace bs { class GUIFloatDistributionField; struct __GUIContentInterop; class BS_SCR_BED_EXPORT ScriptGUIFloatDistributionField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIFloatDistributionField") ScriptGUIFloatDistributionField(MonoObject* managedInstance, GUIFloatDistributionField* value); private: void onClicked(); void onConstantModified(); void onConstantConfirmed(); typedef void(BS_THUNKCALL *onClickedThunkDef) (MonoObject*, MonoException**); static onClickedThunkDef onClickedThunk; typedef void(BS_THUNKCALL *onConstantModifiedThunkDef) (MonoObject*, MonoException**); static onConstantModifiedThunkDef onConstantModifiedThunk; typedef void(BS_THUNKCALL *onConstantConfirmedThunkDef) (MonoObject*, MonoException**); static onConstantConfirmedThunkDef onConstantConfirmedThunk; static MonoObject* Internal_getValue(ScriptGUIFloatDistributionField* thisPtr); static void Internal_setValue(ScriptGUIFloatDistributionField* thisPtr, MonoObject* value); static bool Internal_hasInputFocus(ScriptGUIFloatDistributionField* thisPtr); static void Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style); static void Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style); static void Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style); static void Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style); static void Internal_create3(MonoObject* managedInstance, MonoString* style); }; }