#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" namespace bs { class CBone; class BS_SCR_BE_EXPORT ScriptCBone : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Bone") ScriptCBone(MonoObject* managedInstance, const GameObjectHandle& value); private: static void Internal_setBoneName(ScriptCBone* thisPtr, MonoString* name); static MonoString* Internal_getBoneName(ScriptCBone* thisPtr); }; }