#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "Math/BsVector2.h" namespace bs { class CDecal; class BS_SCR_BE_EXPORT ScriptCDecal : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Decal") ScriptCDecal(MonoObject* managedInstance, const GameObjectHandle& value); private: static void Internal_setMaterial(ScriptCDecal* thisPtr, MonoObject* material); static MonoObject* Internal_getMaterial(ScriptCDecal* thisPtr); static void Internal_setSize(ScriptCDecal* thisPtr, Vector2* size); static void Internal_getSize(ScriptCDecal* thisPtr, Vector2* __output); static void Internal_setMaxDistance(ScriptCDecal* thisPtr, float distance); static float Internal_getMaxDistance(ScriptCDecal* thisPtr); static void Internal_setLayer(ScriptCDecal* thisPtr, uint64_t layer); static uint64_t Internal_getLayer(ScriptCDecal* thisPtr); static void Internal_setLayerMask(ScriptCDecal* thisPtr, uint32_t mask); static uint32_t Internal_getLayerMask(ScriptCDecal* thisPtr); }; }