#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "BsScriptCCollider.generated.h" #include "Math/BsVector3.h" namespace bs { class CSphereCollider; class BS_SCR_BE_EXPORT ScriptCSphereCollider : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SphereCollider") ScriptCSphereCollider(MonoObject* managedInstance, const GameObjectHandle& value); private: static void Internal_setRadius(ScriptCSphereCollider* thisPtr, float radius); static float Internal_getRadius(ScriptCSphereCollider* thisPtr); static void Internal_setCenter(ScriptCSphereCollider* thisPtr, Vector3* center); static void Internal_getCenter(ScriptCSphereCollider* thisPtr, Vector3* __output); }; }