#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class MorphShapes; class BS_SCR_BE_EXPORT ScriptMorphShapes : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MorphShapes") ScriptMorphShapes(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoArray* Internal_getChannels(ScriptMorphShapes* thisPtr); }; }