#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" namespace bs { struct __PARTICLE_FORCE_DESCInterop { MonoObject* force; bool worldSpace; }; class BS_SCR_BE_EXPORT ScriptPARTICLE_FORCE_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleForceOptions") static MonoObject* box(const __PARTICLE_FORCE_DESCInterop& value); static __PARTICLE_FORCE_DESCInterop unbox(MonoObject* value); static PARTICLE_FORCE_DESC fromInterop(const __PARTICLE_FORCE_DESCInterop& value); static __PARTICLE_FORCE_DESCInterop toInterop(const PARTICLE_FORCE_DESC& value); private: ScriptPARTICLE_FORCE_DESC(MonoObject* managedInstance); }; }