#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" namespace bs { struct __PARTICLE_ROTATION_DESCInterop { MonoObject* rotation; MonoObject* rotation3D; bool use3DRotation; }; class BS_SCR_BE_EXPORT ScriptPARTICLE_ROTATION_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleRotationOptions") static MonoObject* box(const __PARTICLE_ROTATION_DESCInterop& value); static __PARTICLE_ROTATION_DESCInterop unbox(MonoObject* value); static PARTICLE_ROTATION_DESC fromInterop(const __PARTICLE_ROTATION_DESCInterop& value); static __PARTICLE_ROTATION_DESCInterop toInterop(const PARTICLE_ROTATION_DESC& value); private: ScriptPARTICLE_ROTATION_DESC(MonoObject* managedInstance); }; }