#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" namespace bs { struct __PARTICLE_SIZE_DESCInterop { MonoObject* size; MonoObject* size3D; bool use3DSize; }; class BS_SCR_BE_EXPORT ScriptPARTICLE_SIZE_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleSizeOptions") static MonoObject* box(const __PARTICLE_SIZE_DESCInterop& value); static __PARTICLE_SIZE_DESCInterop unbox(MonoObject* value); static PARTICLE_SIZE_DESC fromInterop(const __PARTICLE_SIZE_DESCInterop& value); static __PARTICLE_SIZE_DESCInterop toInterop(const PARTICLE_SIZE_DESC& value); private: ScriptPARTICLE_SIZE_DESC(MonoObject* managedInstance); }; }