#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" namespace bs { class BS_SCR_BE_EXPORT ScriptPARTICLE_SPHERE_SHAPE_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleSphereShapeOptions") static MonoObject* box(const PARTICLE_SPHERE_SHAPE_DESC& value); static PARTICLE_SPHERE_SHAPE_DESC unbox(MonoObject* value); private: ScriptPARTICLE_SPHERE_SHAPE_DESC(MonoObject* managedInstance); }; }