#include "BsScriptPARTICLE_TEXTURE_ANIMATION_DESC.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptPARTICLE_TEXTURE_ANIMATION_DESC::ScriptPARTICLE_TEXTURE_ANIMATION_DESC(MonoObject* managedInstance) :ScriptObject(managedInstance) { } void ScriptPARTICLE_TEXTURE_ANIMATION_DESC::initRuntimeData() { } MonoObject*ScriptPARTICLE_TEXTURE_ANIMATION_DESC::box(const PARTICLE_TEXTURE_ANIMATION_DESC& value) { return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } PARTICLE_TEXTURE_ANIMATION_DESC ScriptPARTICLE_TEXTURE_ANIMATION_DESC::unbox(MonoObject* value) { return *(PARTICLE_TEXTURE_ANIMATION_DESC*)MonoUtil::unbox(value); } }