#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsScriptParticleEvolver.generated.h" #include "Math/BsPlane.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" namespace bs { class ParticleCollisions; class BS_SCR_BE_EXPORT ScriptParticleCollisions : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleCollisions") ScriptParticleCollisions(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: static void Internal_setPlanes(ScriptParticleCollisions* thisPtr, MonoArray* planes); static MonoArray* Internal_getPlanes(ScriptParticleCollisions* thisPtr); static void Internal_setPlaneObjects(ScriptParticleCollisions* thisPtr, MonoArray* objects); static MonoArray* Internal_getPlaneObjects(ScriptParticleCollisions* thisPtr); static void Internal_setOptions(ScriptParticleCollisions* thisPtr, PARTICLE_COLLISIONS_DESC* options); static void Internal_getOptions(ScriptParticleCollisions* thisPtr, PARTICLE_COLLISIONS_DESC* __output); static void Internal_create(MonoObject* managedInstance, PARTICLE_COLLISIONS_DESC* desc); static void Internal_create0(MonoObject* managedInstance); }; }