#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsScriptParticleEvolver.generated.h" namespace bs { class ParticleColor; struct __PARTICLE_COLOR_DESCInterop; class BS_SCR_BE_EXPORT ScriptParticleColor : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleColor") ScriptParticleColor(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: static void Internal_setOptions(ScriptParticleColor* thisPtr, __PARTICLE_COLOR_DESCInterop* options); static void Internal_getOptions(ScriptParticleColor* thisPtr, __PARTICLE_COLOR_DESCInterop* __output); static void Internal_create(MonoObject* managedInstance, __PARTICLE_COLOR_DESCInterop* desc); static void Internal_create0(MonoObject* managedInstance); }; }