#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h" namespace bs { class BS_SCR_BE_EXPORT ScriptParticleEmissionMode : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmissionMode") static MonoObject* box(const ParticleEmissionMode& value); static ParticleEmissionMode unbox(MonoObject* value); private: ScriptParticleEmissionMode(MonoObject* managedInstance); }; }