#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class ParticleEmitterShape; class BS_SCR_BE_EXPORT ScriptParticleEmitterShapeBase : public ScriptObjectBase { public: ScriptParticleEmitterShapeBase(MonoObject* instance); virtual ~ScriptParticleEmitterShapeBase() {} SPtr getInternal() const { return mInternal; } protected: SPtr mInternal; }; class BS_SCR_BE_EXPORT ScriptParticleEmitterShape : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmitterShape") ScriptParticleEmitterShape(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: }; }