#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsScriptParticleEmitterShape.generated.h" namespace bs { class ParticleEmitterSkinnedMeshShape; struct __PARTICLE_SKINNED_MESH_SHAPE_DESCInterop; class BS_SCR_BE_EXPORT ScriptParticleEmitterSkinnedMeshShape : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmitterSkinnedMeshShape") ScriptParticleEmitterSkinnedMeshShape(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: static void Internal_setOptions(ScriptParticleEmitterSkinnedMeshShape* thisPtr, __PARTICLE_SKINNED_MESH_SHAPE_DESCInterop* options); static void Internal_getOptions(ScriptParticleEmitterSkinnedMeshShape* thisPtr, __PARTICLE_SKINNED_MESH_SHAPE_DESCInterop* __output); static void Internal_create(MonoObject* managedInstance, __PARTICLE_SKINNED_MESH_SHAPE_DESCInterop* desc); static void Internal_create0(MonoObject* managedInstance); }; }